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That's not an easy answer. Typically in RPG's, you have variables such as; Talents, Skills, Bonuses etc.

Often you will find there are 4 different main damages;

  • damage + skill damage
  • damage + crit skill damage
  • crit damage + skill damage
  • crit damage + crit skill damage

When you consider that talents in Dragon Age: Origins often affect bonuses and modify the multipliers on damage, there isn't really an answer that I could give you.

You will find with something like World of Warcraft, the critical damage is scaled near a 150-200% increase in damage of the original damage. However, for Dragon Age: Origins there is not really any kind of accurate answer that I could give you.

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